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#RED ORCHESTRA 2 RISING STORM NO SERVERS UPDATE#
I don't understand why these maps are not adjusted (or just removed/reduced in number cough maggot hill cough) to make win rates more equal.A required server update for Rising Storm/Red Orchestra 2 is now available. These maps aren't impossibly unbalanced, however I've found when I win on them as the underdog team its mostly because the other team is incompetent rather that due to my team's tactics or skill. Maggot hill gets on my nerves (particularly in the campaigns where 3 axis territories have that as an attacking option), Peleliu is 99/100 defenders win, Otori Shima i've played a dozen times or so and have yet to win as the defender (the flanks are so open, and defenders seem to struggle to stay on the points in numbers, is there a spawning unbalance perhaps?). I'm disappointed to see such obviously unbalanced maps however. Regardless Banzai charge is banter whether it succeeds or not. I do find the Allies overpowered in RS (for obvious and already mentioned reasons) to play Axis well a lot more co-ordination is required, which IMO is the biggest factor in whether a team wins or loses.
#RED ORCHESTRA 2 RISING STORM NO SERVERS FULL#
This isn't helped by the understandable fact that RO2 is full of Russians and I cant understand a word they say haha! I find that communication is better than on RO2 servers. I have only just started playing, but I definitely prefer RS. You can't charge by is not like CoD or most games where it is all about YOU. You will never have a magnificent Russian charge of 20-30 troops against a well entrenched Germany army in any other game out there that can turn the tide of battle. Screw the objective as long as my name is at the top I do not care about win or losses. It is not the selfish game of me, me, me. RO2 is one of the only games I have ever played where good team work is seemingly palpable and is rewarded exponentially the more organized a team is. The feeling that I was a part of something larger than just myself. But after being in a tank on RO2 and feeling that sense of teamwork.I missed that feeling playing both of those games. And they keep trekking on as if I was never there. I for one did not like shooting someone in the back 3-4 times to have them spin around and headshot me. It was just ridiculous.but many people like it. I play CoD: Advanced Warfare for the first time on Thanksgiving. This game is amazing in all aspects and it is hard for me to bad-mouth any of it when it is so well thought out. No red-headed step childs when it comes to RO2/RS. Certain maps, team members, situations can be frustrating and delightful on both of them. The only thing that the Japs get to counter all of that bullshit is Banzai, wich is AMAZING, but it´s really hard to coordinate group attacks and a good team with decent players with MGs/BARs can handle them (that said, nothing is more satisfying than to get shot 3 times by a BAR wielding asshole, to the proceed to plunge the bayonet 5 cms into his skull), and mines, wich, granted, they are under-used, but nearly useless when attacking any map.ĭepending on the map. I don´t have problems picking off targets consistently at 140 meters with the BAR, it just doesn´t have cons to it. The Springfield has more recoil than the BAR with the Forward Grip. Good fire-rate, the accuracy of a rifle, 20 bullets magazine, and the fucking recoil is ridiculous. Many people use it as a noob-tube too, as they should, because it´s a great counter against charging flamers that don´t need to aim or recompense for recoil.īut, as i said before, the thing that really get´s in my nerves when i´m playing Japs, is the BAR. It is essentially a black-and-white screen filter launcher. It is a lazy man´s weapon, i can see that.īut, IMO, the Japs knee-mortar is a better weapon than the flamethrower, that is hardly ever used, except at the start of the map, for some reason, but it´s great to deny points and access routes to said points, and excellent at killing enemy´s morale. Yes, it is frustrating to fight against them as the Japs, because bolt-action rifles require SOME sort of FPS skill, and Flamers just need to spin their mouse around and kill the entire Japanese team. Majority of people think the Flamer is OP, but it IS a situational weapon, so it can be countered, and if it fires, the entire enemy team can spot him. The Americans have better MG, standard rifle, SMG (somewhat debatable, but the drum clip from the Thompson, imo, is the better option), and, the worst crime of them all, the BAR.
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I have exactly the opposite experience :SĪxis in RS tend to win only when the teams are stacked, and it´s easy to see why.